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Wesnoth Units database

Great Mage

(image)

Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.

Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Arch Mage
Advances to:
Cost: 72
HP: 65
Movement: 5
XP: 150
Level: 4
Alignment: neutral
IDGreat Mage Long
Abilities:
(image)staff
impact
9 - 2
melee
(image)fireball
fire
16 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Aldeias:160%
Cancelar240%
Continental230%
Costeiro160%
Costeiro230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Shallow Water320%
Swamp320%
Unwalkable9920%